Monday, July 27, 2026
A Thread Between Us Final Delivery
Wednesday, July 15, 2026
IPS_Sprint #5 Delivery
IPS_Sprint #5 Delivery
Deliverables
Me and Jordyn also messed with the cameras for a couple days and updated all of the shots in the sequences based on feedback. There was also a couple environment issues that surfaced with the animators such as some people not updating their environment while animating or the environment being changed without notice. I helped fix Stephens animation due to this and sent them a new version that they could use. I also helped fix the environment for the animators when things were misplaced a couple times.
IPS_Sprint #4 Delivery
IPS_Sprint #4 Delivery
Deliverables
Due to a lot of import issues in engine, such as the yarn string being invisible, I asked the animators to turn in playblasts of their animation to showcase our reel. with those playblasts I made a new reel to show.
Wednesday, June 17, 2026
IPS_Sprint #3 Delivery
IPS_Sprint #3 Delivery
Deliverables
Made an animation guide for animators on how to set up their maya files, import/export correctly and how I want them to handle iterations.
Lastly I made the sprint presentation again.
Wednesday, June 3, 2026
IPS_Sprint #2 Delivery
IPS_Sprint #2 Delivery
Deliverables
For this sprint I worked on finishing the layout for seq c, organizing tasks for the animators and helping with troubleshoot issues, exporting all the sequences for the layout reel and research for unreal maya live link.
The sequence took up most of my time. I animated the character a bit to try to match with the timing of the animatic.
Wednesday, May 20, 2026
IPS_Sprint #1 Delivery
IPS_Sprint #1 Delivery
Deliverables
For this sprint I worked on updating the shot list, dividing out tasks amongst the team, sprint planning and in engine camera layout.
I updated the shot list based on the new reference animatic we had last week.
I also helped outline tasks for animators during out team meetings.
I made a first iteration of our sprint planning that we will test out and finalize next sprint.
I organized how our camera layout would be done in engine and did all the camera work for SEQ_C. Kiet and David did the other 2.
Lastly I worked on some storyboards for our storyboard animatic
Tuesday, December 2, 2025
Week 15 - Final - 'A' Stage
Week 15 - Final - 'A' Stage
On out last week of the project I spent it perfecting the skin weights on the fingers/ body of the Dracula mesh. I wasn't happy with how the sleeves were deforming when the arms were raised up and down so I added some supporting joints to try to make the sleeves deform in a more realistic manner. The joints worked well, however I ended up not using them due to finding a better solution using just the original joint chain. I also updated the assets both in maya and unreal with the texture and final higher poly mesh. I plugged in the vfx I made for Johnathan's run and jump animations. If we come back to this project next semester I want to tweak the dust during the running animation a bit more since I wasn't fully happy with how it turned out. Either way I think the project turned out great.
Shoulder Before
Shoulder After