Tuesday, December 2, 2025

Week 15 - Final - 'A' Stage

 Week 15 - Final - 'A' Stage

On out last week of the project I spent it perfecting the skin weights on the fingers/ body of the Dracula mesh. I wasn't happy with how the sleeves were deforming when the arms were raised up and down so I added some supporting joints to try to make the sleeves deform in a more realistic manner. The joints worked well, however I ended up not using them due to finding a better solution using just the original joint chain. I also updated the assets both in maya and unreal with the texture and final higher poly mesh. I plugged in the vfx I made for Johnathan's run and jump animations. If we come back to this project next semester I want to tweak the dust during the running animation a bit more since I wasn't fully happy with how it turned out. Either way I think the project turned out great. 


Shoulder Before 




Shoulder After




































Perforce check in




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