Thursday, November 13, 2025

Week 12 - First Bake - 'B' Stage

 Week 12 - First Bake - 'B' Stage


This week I worked on reskinning the model to the rig I had as well as fixing some things that were not working on the left hand. after I had done that I reimported the model into unreal and used Mixamo animations as a place holder to make a simple state machine. I wanted to make sure that what I had was correct so I worked closely with Gabe to make sure that everything I made worked with his blue print of Dracula. I received a new version of the model to reskin so I copied the skin weights over from the old model to the new one and tweaked some errors that occurred. When I originally made the blendspace for the locomotion, I had an idle, walk, run animation. However we switched to a floating idle instead of a standing idle so I want to tweak the transition between walk and idle a bit to make it look better. 







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