Friday, November 7, 2025

Week 11 - High Res Meshing - 'C' Stage

 Week 11 - High Res Meshing - 'C' Stage

This week I wanted to focus on implementing a simple walk cycle VFX for Johnathan's footsteps.  I had to redirect my focus back on the rig however, because of continuous issues with exporting and importing animation in unreal. I also received a higher mesh model so I also worked on readjusting the joints for both the arm and legs because they were no longer aligned with the mesh. I added finger joints now that the fingers were placed in a final position as well as joints to manipulate the jacket. I really liked how johnny rigged the dress for medusa so I utilized a similar method for Dracula. I did a first pass of the skinning for the new mesh and plan on further refining it later on next week. 
























































Once that was done I reimported the new skeletal mesh into unreal and updated the ABP that we already had as well as the Dracula blueprint that Gabe was working on. I also started working on making a retargeter just to put some place holder animations for the state machine but the ik chains are still not responsive ;-; so I pivoted my focus for the time being to working on the footstep vfx instead. The one shown in the video is specifically when Johnathan jumps up and touches down on the ground. It is still a work in progress but the only thing left to implement is the dust cloud ring which will be easy. 














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