Week 11 - High Res Meshing - 'C' Stage
This week I wanted to focus on implementing a simple walk cycle VFX for Johnathan's footsteps. I had to redirect my focus back on the rig however, because of continuous issues with exporting and importing animation in unreal. I also received a higher mesh model so I also worked on readjusting the joints for both the arm and legs because they were no longer aligned with the mesh. I added finger joints now that the fingers were placed in a final position as well as joints to manipulate the jacket. I really liked how johnny rigged the dress for medusa so I utilized a similar method for Dracula. I did a first pass of the skinning for the new mesh and plan on further refining it later on next week.
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