Friday, October 31, 2025

Week 10 - Protomeshing - 'D' Stage

 Week 10 - Protomeshing - 'D' Stage

This week I spent the majority of my time fixing the rig I built last week. I had a lot of trouble with the fk Ik blend not working properly between multiple iterations but I was able to fix it

I also renamed the skin joints to match the Mixamo rig and imported the mesh/rig to engine and tested it out with a simple animation. I started working on the state machine for Dracula but ran into issues when using the IK retargeter because the joints are not responding to the ik chains built in unreal. I plan on reaching out to other members of my team for feedback on why this could be happening. 






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