Friday, October 31, 2025

Week 10 - Protomeshing - 'D' Stage

 Week 10 - Protomeshing - 'D' Stage

This week I spent the majority of my time fixing the rig I built last week. I had a lot of trouble with the fk Ik blend not working properly between multiple iterations but I was able to fix it

I also renamed the skin joints to match the Mixamo rig and imported the mesh/rig to engine and tested it out with a simple animation. I started working on the state machine for Dracula but ran into issues when using the IK retargeter because the joints are not responding to the ik chains built in unreal. I plan on reaching out to other members of my team for feedback on why this could be happening. 






Thursday, October 23, 2025

Week 09 - Initial Block Out - 'F' Stage

 Week 09 - Initial Block Out - 'F' Stage

For our initial block out I worked on making the proxy rig for Dracula

The limbs only have IK chains at the moment but I will be incorporating both FK and IK in all of the limbs. 

I adjusted the arms a bit to move them further away from the body to make the weight painting easier.



 



















I believe that my outliner is really messy, and the hagiarchy is not 100 percent correct so I plan on fixing that asap


A problem I had not anticipated was weight painting his jacket. Since you see a lot of the jacket from the back the geometry is double sided which caused a lot of issues when weight painting. This is something I also want to fix sooner than later in my second pass. 



Python Intro



 


Friday, October 3, 2025